Graphical Method Calculator
Visualize 2-variable linear programming problems with an interactive graph.
Objective Function (Z)
Z =
x
+y
Constraints
#1
x
+y
#2
x
+y
#3
x
+y
Optimal Solution
Z = 33.0000
x = 3.0000
y = 12.0000
How it works
The graphical method engine computes every possible intersection between the constraint lines and the axes (x = 0, y = 0).
Each candidate vertex is then strictly tested against the original inequalities. Because the algebraic evaluation uses the original coefficients directly (val = a · x + b · y), it natively handles negative coefficients and flips in inequality directions correctly without requiring any special casing or manual inequality reversals.